by Renaud | May 5, 2021 | Design, Game Design
« From one thing,Know ten thousand things. »- Miyamoto Musashi, the Book of Five Rings I’ve been thinking a lot lately about game design, design thinking and social responsibility. Over the last decade I’ve often noticed that the principles and ideas we develop for...
by Renaud | Jan 2, 2020 | Conversation, Design, Game Design
This has been the decade of the Game Developer, I started it at the Vancouver Film School, and ended it as a Game Director at Paladin Studios. I worked hard to get there. I knew that I’d worked hard, I really did… but I didn’t appreciate how hard until a few...
by Renaud | Oct 21, 2013 | Game Design, Programming, Shaders, Unity3D
“Just the place for a Snark!” the Bellman cried, As he landed his crew with care; Supporting each man on the top of the tide By a finger entwined in his hair. “Just the place for a Snark! I have said it twice: That alone should encourage the...
by Renaud | Oct 15, 2012 | Game Design, Unity3D
And here it is : Just click on the banner to load the game. [WP_UnityObject altimage=”https://vanstrydonck.com/wp-content/uploads/2012/10/TMHBanner512.jpg” src=”https://vanstrydonck.com/WebPlayer/WebPlayer.unity3d” width=”700″...
by Renaud | Oct 7, 2012 | Game Design, iTween, Uncategorized, Unity3D
Cities & Desire 5 From there, after six days and seven nights, you arrive at Zobeide, the white city, well exposed to the moon, with streets wound about themselves as in a skein. They tell this tale of its foundation : men of various nations had an identical...
by Renaud | Jul 7, 2012 | Game Design, Thoughts in Words
Imagine, for a moment… We’re sitting together on a bench, on a bridge overlooking the river mouth. The sun is rising or setting across the horizon, painting watercolours in the sky. You open your mouth, as if to say something, and you take my hand. And it isn’t...