by Renaud | Nov 15, 2011 | Game Design
“If thought is like the keyboard of a piano, divided into so many notes, or like the alphabet is arranged in twenty-six letters all in order, then Mr. Ramsay’s splendid mind had no sort of difficulty in running over those letters one by one, until it had...
by Renaud | Nov 13, 2011 | Game Design
“He took his vorpal sword in hand […] One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back.” – Lewis Carroll, Jabberwocky [1] So… when I sat down to...