by Renaud | May 5, 2021 | Design, Game Design
« From one thing,Know ten thousand things. »- Miyamoto Musashi, the Book of Five Rings I’ve been thinking a lot lately about game design, design thinking and social responsibility. Over the last decade I’ve often noticed that the principles and ideas we develop for...
by Renaud | Jan 2, 2020 | Conversation, Design, Game Design
This has been the decade of the Game Developer, I started it at the Vancouver Film School, and ended it as a Game Director at Paladin Studios. I worked hard to get there. I knew that I’d worked hard, I really did… but I didn’t appreciate how hard until a few...
by Renaud | Mar 9, 2019 | Uncategorized
I have a nasty habit of biting off more than I can chew when I write these things, and then they end up as long-suffering drafts, gathering dust in the corners of my server until eventually they’re too faded to make any real sense any more. There’s a whole...
by Renaud | Oct 21, 2013 | Game Design, Programming, Shaders, Unity3D
“Just the place for a Snark!” the Bellman cried, As he landed his crew with care; Supporting each man on the top of the tide By a finger entwined in his hair. “Just the place for a Snark! I have said it twice: That alone should encourage the...