Renaud van Strydonck

Renaud van Strydonck

Portrait of a Game [ Designer / Developer ]

Working with iTween Paths

When we first conceived of Take My Hand, we envisioned a 2D Parkour Platformer in which players could take different routes through a city : a sort of open-world 2D parkour platformer. You would be running and jumping and catching and launching each other along the buildings of a street until you came to an… Continue reading

Take My Hand

Imagine, for a moment… We’re sitting together on a bench, on a bridge overlooking the river mouth.  The sun is rising or setting across the horizon, painting watercolours in the sky.  You open your mouth, as if to say something, and you take my hand. And it isn’t until then, until that moment that you… Continue reading

How Many Miles to Babylon?

“How many miles to Babylon? Three-score miles and ten. Can I get there by candle-light? Yes, there and back again. If your heels are nimble and light, You will get there by candle-light.” – old English nursery rhyme So, the power blew out. The power blew out, and I spent half-an-hour looking for the fuse… Continue reading

Who made your Alphabet?

“If thought is like the keyboard of a piano, divided into so many notes, or like the alphabet is arranged in twenty-six letters all in order, then Mr. Ramsay’s splendid mind had no sort of difficulty in running over those letters one by one, until it had reached, say, the letter Q.  He reached Q…. Continue reading

The Garden of Forking Paths

If anything, I am probably an ideator… [1] …which is really just a kind way of admitting that I rarely complete anything I set out to accomplish.   You see it in this orphaned blog, just as you would see it in the reams of sketches, references and notes which litter every surface of my bedroom…. Continue reading