Renaud van Strydonck

Renaud van Strydonck

Game Designer & Product Manager

Working with iTween Paths

When we first conceived of Take My Hand, we envisioned a 2D Parkour Platformer in which players could take different routes through a city : a sort of open-world 2D parkour platformer. You would be running and jumping and catching and launching each other along the buildings of a street until you came to an… Continue reading