Ten Thousand Things

Ten Thousand Things

« From one thing,Know ten thousand things. »- Miyamoto Musashi, the Book of Five Rings I’ve been thinking a lot lately about game design, design thinking and social responsibility. Over the last decade I’ve often noticed that the principles and ideas we develop for...
A Decade Walks Into A Bar

A Decade Walks Into A Bar

This has been the decade of the Game Developer, I started it at the Vancouver Film School, and ended it as a Game Director at Paladin Studios. I worked hard to get there.   I knew that I’d worked hard, I really did… but I didn’t appreciate how hard until a few...
We have a Web Build!

We have a Web Build!

And here it is : Just click on the banner to load the game. [WP_UnityObject altimage=”https://vanstrydonck.com/wp-content/uploads/2012/10/TMHBanner512.jpg” src=”https://vanstrydonck.com/WebPlayer/WebPlayer.unity3d” width=”700″...
Working with iTween Paths

Working with iTween Paths

Cities & Desire 5 From there, after six days and seven nights, you arrive at Zobeide, the white city, well exposed to the moon, with streets wound about themselves as in a skein. They tell this tale of its foundation : men of various nations had an identical...
Take My Hand

Take My Hand

Imagine, for a moment… We’re sitting together on a bench, on a bridge overlooking the river mouth.  The sun is rising or setting across the horizon, painting watercolours in the sky.  You open your mouth, as if to say something, and you take my hand. And it isn’t...