Renaud van Strydonck

Renaud van Strydonck

Portrait of a Game [ Designer / Developer ]

We have a Web Build!

And here it is : Just click on the banner to load the game. The game is really designed to be played with two USB XBox Controllers, but I’ve hashed together a Keyboard Layout for you internauts to lead these hapless wanderers through the city: Both Players : M to Hold Hands / Catch etc…. Continue reading

Working with iTween Paths

When we first conceived of Take My Hand, we envisioned a 2D Parkour Platformer in which players could take different routes through a city : a sort of open-world 2D parkour platformer. You would be running and jumping and catching and launching each other along the buildings of a street until you came to an… Continue reading